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Fundamentalism has a very low rate of corruption.Under Fundamentalism, no citizen is ever unhappy.Each unit beyond the tenth unit costs one Shield per turn (except Fanatics, which never require maintenance).In Civilization II, Fundamentalism is a good government to have if one goes on the war path. In real life, this would be akin to a theocracy. Monarchy is an excellent form of government for a young civilization.įundamentalism: Fundamentalism is a form of government centered around a certain set of beliefs, usually religious.Under a Monarchy, Tax/Luxury/Science rates cannot be set higher than 70%.The farther a city is from your capital, the higher its level of corruption. Monarchy has a moderate rate of corruption and waste.Each unit beyond the third unit costs one Shield per turn.In Civilization II, a Monarchy is a good government to have for a small, new civilization. Monarchy: A Monarchy is a government ruled by a King or Queen. Try to switch to a Monarchy as soon as possible. Because of Despotism's high rate of corruption, it is almost always an inferior form of government.Any terrain square that ordinarily produces three or more of any resource (Food, Shields, or Trade) produces one less.Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 60%.Despotism has a high rate of corruption and waste.
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Each of these units makes one unhappy citizen content.
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There are seven government types a player can choose from, with each government offering numerous advantages / disadvantages. If a player is being particularly aggressive, his reputation will take a hit and other nations will react accordingly.
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Players can sign cease fires, peace treaties, alliances and share technology / military units with other nations.
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An interesting aspect about the Civilization series is that a player can choose to play the game peacefully, one does not need to be a warmonger in order to be successful. As a player explores more of the map, he or she will encounterbarbarians as well as other Civilizations vying for dominance in the world. Making a civilization.Īs a game of Civilization II progresses, the player will discover more and more technologies, build more and more cities as well as explore more of the map. Once a player has moved all of his / her units, the players turn ends, time progresses and other nations take their turns. The game puts over 50 military units at a players disposal. Cities in turn can be used to bolster scientific development, generate tax income, and produce units such as more settlers, military units, and trade units. The player is given one settler unit which can be used to build cities. Each game starts off on a randomly generated map in the year 4,000 B.C.
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GameplayĬivilization II is a turn based strategy game. The game was designed by Brian Reynolds, Jeff Briggs and Douglas Caspian-Kaufman. Expand, conquer, trade and spread your culture around the world with the ultimate goal of either conquering all other nations or being the first nation to colonize another world.Īlthough the title bears his name, Sid Meier actually had little to do with creating Civilization II. The object of the game is to create a civilization that can stand the test of time. The game was met with critical and commercial success and is considered by many publications (such as IGN) to be one of the greatest games of all time.
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Sid Meier's Civilization II is a PC turn based strategy game released in 1996.